Education
Ph.D., Information Studies
University of Maryland, College Park
Advisors: Dr. Paul Jaeger, Dr. Jonathan Lazar
Expected 2029
M.A., Higher Education, Student Affairs, International Education
Concentration: Higher Education
University of Maryland, College Park
2019 - 2021
M.A., American Studies
University of Maryland, College Park
2012 - 2014
B.A., Media, Society and the Arts
Purchase College, State University of New York
2008 - 2012
Publications
ARTICLES
Padron, R., Ryan, A., Doherty, C., Pineo, E., Tchangalova, N., Cork, S. J., Jaeger, P. T., Peterson, A., & Sherren, J. (2026). Part II: Call Us Cassandra (Yet Again). Including Disability, 7 (DOI forthcoming).
Ryan, A., & Jaeger, P. T. (2026). Step Right Up: Behold the Resident Token Disabled! Including Disability, 7 (DOI forthcoming).
Ryan, A., Pineo, E., Jaeger, P. T., & Cork, S. (2026). Malice as modernization: Twenty-first century eugenics, AI, Project 2025, and disability. First Monday, 31(2).https://doi.org/10.5210/fm.v31i2.14729
Ryan, A. (2025). Legal Perspectives on Video Game Accessibility: Employing Precedent to Make Gaming More Inclusive. Including Disability, 6.https://doi.org/10.51357/id.v6i.393
BOOKS
Pineo, E., Ryan, A., Jaeger, P. T., Cork, S., Lazar, J., Gorham, U., Loizides, F., Anders, P., Neate, T., Tchangalova, N., Olsen, S., Peterson, A., Pilon, A., Hoffman, K., Padrón, R., Palla, A., & Jordan, J. B. (Forthcoming). Digital Accessibility Compliance: New Standards and Best Practices for Supporting Disabled Library Patrons.
BOOK CHAPTERS
Dixon, E., Wood, R., Ryan, A., Lazar, J., Feng, J., Jordan, J.B. (2026). Mapping Interface Evaluation Methods Across the Waves of Human-Computer Interaction Research. In: Vanderdonckt, J., Palanque, P., Winckler, M. (eds) Handbook of Human Computer Interaction. Springer, Cham. https://doi.org/10.1007/978-3-319-27648-9_33-1
INVITED LECTURES AND PRESENTATIONS
Ryan, A. (2026, April 1). Video Game Accessibility [Guest Lecture]. INST730 Games as Emergent Experiences, University of Maryland, College Park.
Ryan, A. (2025, May 2). Creating Inclusive Learning Environments in Higher Ed Using AI. Title II: Are You Ready? Preparing for the New Rule on Accessibility of Electronic Information and Web Content, College Park, MD.
Ryan, A. (2025, April 9). Video Game Accessibility [Guest Lecture]. INST730 Games as Emergent Experiences, University of Maryland, College Park.
Institutional Service
AY ‘26- ‘27 Including Disability, Associate Editor
AY ‘25 - ‘26 Digital Accessibility Advisory Committee (DAAC), Member
AY ‘25 - ‘26 Digital Accessibility Impact Committee (DAIC),Co-Chair
AY ‘23 - ‘25 President’s Commission on LGBTQ+ Issues, Member
AY ‘22 - ‘24 Break Through Tech, Department Representative
Teaching Experience
Fall 2023 IMDM150 Digital Media Theory and Culture
COURSE DESCRIPTION
An introduction to the fundamental structures and themes of digital culture in contemporary society. This course will provide you with a theoretical grounding in which to understand the current landscape of digital media culture, design and art. As an introductory course for the Immersive Media Design major, the focus will be on contextualizing immersive digital media such as virtual reality, augmented reality, immersive projection, and electronic art installation through reading, writing and discussion. Students will have opportunities to experience a range of these technologies first hand.
Curriculum Development
2026 - 2027 KNES3XX: Inclusive Care: Disability, Movement, and Health; KNES 1XXX – Including Disability in Every Activity (IDEA), Department of Kinesiology, School of Public Health
2026 Accessibility Learning Lab (ALL), College of Information
2025 AI: Computational Structures for AI Systems, Bachelor of Science degree; Accessibility, Degree Specialization
2025 Human-Centered Artificial Intelligence, Bachelor of Arts degree; Law, Policy, and Governance, Degree Specialization; Society, Culture, and Technology, Degree Specialization
Events & Workshops
April 2025 Accessibility in Industry, Virtual, University of Maryland, College Park
Panelists: Angela Lean, Mark Barlet, Corbb O’Connor
Accessibility ensures everyone can effectively use digital tools, games, platforms, and resources, regardless of their abilities or circumstances. Hear from industry leaders at Microsoft, AccessForge, and Level Access as they share insights on driving accessibility innovation in the digital world. Join the Maryland Initiative for Digital Accessibility as we explore this important topic and learn ways you can contribute to making technology more usable for everyone.