PHD STUDENT · UNIVERSITY OF MARYLAND, COLLEGE PARKScholar,
Researcher,
Advocate.
I study digital accessibility with a focus on video games, seeking to make video games more accessible for disabled players.
BACKGROUND
About Me
I am a PhD student in the College of Information at the University of Maryland. My research is at the intersection of video games and digital accessibility exploring how video games can be made more accessible for disabled players. Part of this research explores phenomenology, embodiment, play, and identity formation in virtual spaces. I also study the long term implications of artificial intelligence (A.I.) tools and technology on the disabled community.
Outside of my academic work, I am an Associate Editor with Including Disability. I also am the Program Director for Academic Program Operations with the Artificial Intelligence Interdisciplinary Institute at Maryland (AIM) at the University of Maryland, College Park.
Personally, I am a huge gamer. I play various types of games but the main genres in my library currently are first-person shooter games and massively multiplayer online role-playing games (MMORPGs). I plays Magic: The Gathering (MTG) and mainly build Gruul, Golgari, and mono-Black (🖤 rats and other vermin) decks.
RECENT WORK
Selected Publications
A selection of recent and representative work. See my full CV for a complete list.
[2] Ryan, A., Pineo, E., Jaeger, P. T., & Cork, S. (2026). Malice as modernization: Twenty-first century eugenics, AI, Project 2025, and disability. First Monday, 31(2). https://doi.org/10.5210/fm.v31i2.14729
[1] Dixon, E., Wood, R., Ryan, A., Lazar, J., Feng, J., Jordan, J.B. (2026). Mapping Interface Evaluation Methods Across the Waves of Human-Computer Interaction Research. In: Vanderdonckt, J., Palanque, P., Winckler, M. (eds) Handbook of Human Computer Interaction. Springer, Cham. https://doi.org/10.1007/978-3-319-27648-9_33-1